
Feyd Rautha Harkonnen
Lords.Of.Midnight
18
|
Posted - 2012.10.19 17:20:00 -
[1] - Quote
For bounty hunting to be a viable profession you should indeed be able to trigger kill rights, if the person has a negative security status in addition to a bounty. Being 'bad' (neg sec status) PLUS having a bounty should after all have consequences no?
i.e. - Dawg the bounty hunter trains Bounty Hunting to 5 (taking some 25-30 days to do so), to unlock the 'Trigger Posse' button on characters info sheets having bounties AND negative security statuses - Dawg lands on grid with Dookie who has a 100m bounty and -2 sec status. Dawg opens Dookie's character sheet and clicks 'Trigger Posse', paying a deposit to CONCORD of 25% of Dookies current ship value...so say 25m on a 100m ISK Myrm - Dookie is now flagged as a suspect and blappable by ANYONE for 15 minutes. - Dawg blaps Dookie and gets the 20m bounty payout (at 20% of bounty value), plus return of his 25m deposit. If someone else blapps Dookie however, they would get the 20m bounty payout BUT Dawg would NOT get his 25m deposit back.
Notes: - By having the ability to trigger a posse (suspect flag) tied to security status, you have a safeguard vs. someone wealthy griefing a player. Players can avoid this mechanic by maintaining a zero or higher sec status. Done. - By having a deposit based on higher value than ship value payout AND matching it to who gets the kill -- you encourage true bounty hunting, and not bounty 'co-ordinating'. i.e. The person triggering the posse is more inclined to ensure he gets the kill, than a passer by... - A positive manipulation side-effect of this is that players wanting hisec fights can deliberately take their sec status negative, and get bounties applied to themselves, inviting other players to try and 'posse up' and get him, which remains their choice to do or not
Killboard |

Feyd Rautha Harkonnen
Lords.Of.Midnight
18
|
Posted - 2012.10.23 19:20:00 -
[2] - Quote
Individual players with both a bounty and negative security status need to be attack-able in hisec by bounty hunters for this to be a meaningful profession and game mechanic. Fiddling around the edges of the mechanic is meaningless if you still have to go to losec or null to aggro and claim your bounty...adding corp or alliance bounties is meh, without ability to aggro in hisec the bountied players
Lots of ways to implement this, like making a bountied (and negative-sec status) player a perpetual 'suspect' in the new crimewatch mechanic, until their bounty hits zero or their sec status reaches zero or above.
Now you could fine tune it so that they would need a -2 or -5 or lower sec status in addition to a bounty for this to trigger, but key is that they are attackable in hisec.
Done.
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